Leap Motion Developed A New Piece Of Software Called The Interaction Engine
Leap Motion launched a new module for its Unity Core Assets package. The module is called the Interaction Engine. And it is designed to replace the game’s standard physics engine when you interact with virtual objects with your hands and the Leap Motion controller. It makes easier for developers to build Virtual Reality environments can adroitly manipulate with their hands.
Interaction Engine Features:
The Interaction Engine is an add-on for the larger Unity game engine, which supports about any Virtual Reality headset. It modifies the default physics rules to create a more natural interactions with players’ in-game hands, including picking up, touching, and throwing objects. On a very broad level, objects without the Interaction Engine want to bounce away from the each other when they collide. Even if the collision is between your virtual fingers and the item they are trying to grab. With the Interaction Engine, they will theoretically stick to your hand better. You will be able to do things like stack them more easily.
Leap Motion is quickly becoming the industry standard for Virtual Reality hand-tracking tech and the feature evolutions they are implementing are beginning to really leave competing the companies in the space in the rear view mirror.
Interaction Engine Sensors:
Leap is beginning to work with the headset manufacturers on integrating their sensors directly into the headsets. Although current owners of HTC Vive or Oculus Rift headsets can attach their Leap Motion sensors directly to their headsets. It is still in its dev kit stages so the stuff to actually do is limited
The early access beta program for the Leap Motion’s module starts now. Developers are encouraged to try it out for themselves. You can find Leap Motion Unity Core Assets package, that includes the Interaction Engine Module, at Leap Motion’s developer hub.